Exact macro text

FF Melee

  • HARMHeroic Strike
  • HARMCleaveShift · nearby second enemy
#showtooltip [mod:shift] Cleave; Heroic Strike
/cast [mod:shift,harm,nodead] Cleave; [nomod:shift,harm,nodead] Heroic Strike

124 UTF-8 bytes · 124 characters · Version 1.1.0

Heroic Strike: recorded level 1; Cleave: recorded level 20. Confirm acquisition and other requirements in Details.

How this fits a Warrior key layout — compare shared keys and dedicated controls before choosing your pack.

Build and validation

Status
Researched
Target builds
1.60.1-beta
Tested builds
No recorded client test
Class / profile
Warrior / Levelling
Specializations
Arms, Fury, Protection

Targeting and features

Current living hostile target → No living hostile target: no cast

Modifier

Requirements

  • Heroic Strike learned; first recorded spellbook level 1.
  • Cleave learned; first recorded spellbook level 20.
  • A melee weapon; Cleave also requires choosing a safe nearby second enemy.

Known limitations

  • Research only: not tested in the Forever client. Beta spell names, parser behaviour and requirements may change.
  • English spell names; check your spellbook and actual learned rank. Source IDs identify reference ranks, not a forced rank-1 cast.
  • Range, line of sight, resources, cooldowns and the global cooldown still apply. A macro does not detect readiness or choose your next combat action.
  • These are next-melee attacks; the queued action waits for a swing. This does not manage rage or automatically choose single-target versus cleave.
  • Keep the listed modifier combination free of conflicting action-bar bindings. Each chosen spell requires its own keypress; this is not a sequence.
  • No separate attack-start command is included. Automatic attack behavior, including when the ability cannot be cast, still needs testing in the Forever client. Avoid pressing this key while preserving crowd control.

Notes

  • Researched 27 September 2026 against source beta build 1.60.1.70009. Spec lists are recommendations; actual learned spells and selected talents determine eligibility.
  • Ability metadata adapted from Talents Forever (Chris Baldwin), https://talentsforever.com, CC BY 4.0: https://creativecommons.org/licenses/by/4.0/. Original macro design and summaries by Allegedly Skilled.
  • 4 October 2026, version 1.1.0: removed the separate /startattack command following player feedback. This changes the explicit attack-start behavior; it does not establish that every melee ability starts attacks automatically.

Abilities

  • Heroic Strike
  • Cleave

Spell IDs

  • 78
  • 845

Modifiers

  • Shift: Cleave

Sources

What’s new