1.60.1-beta · Macro design underway

Hunter macros

Beast Mastery · Marksmanship · Survival · Roles: ranged damage, pet

Published macros

31 macros

“Researched” macros still need testing in game. Open Details to check targeting, requirements and known limits.

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31 of 31 published macros shown

HunterDamageResearched

Aimed Shot or Shift Multi-Shot

  • HARMAimed Shot
  • HARMMulti-ShotShift · additional nearby targets

Choose a single-target cast or the multi-target shot, without interrupting an existing channel.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Aimed Shot: recorded level 20; Multi-Shot: recorded level 18. Confirm acquisition and other requirements in Details.

In-game nameFF Aimed Multi
Modifier
Details for Aimed Shot or Shift Multi-Shot

Macro text

#showtooltip [mod:shift] Multi-Shot; Aimed Shot
/cast [mod:shift,nochanneling,harm,nodead] Multi-Shot; [nomod:shift,nochanneling,harm,nodead] Aimed Shot
Full requirements, targeting and sources
  • HELPAspect of the CheetahSelf
  • CANCELAspect of the CheetahSelf · Shift

Activate Cheetah normally or hold Shift to remove its damage-triggered daze risk.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Aspect of the Cheetah: recorded level 20. Aspect of the Cheetah removal: active self aura; no training gate. Confirm acquisition and other requirements in Details.

In-game nameFF Cheetah
Modifier
Details for Aspect of the Cheetah with explicit cancel

Macro text

#showtooltip Aspect of the Cheetah
/cancelaura [mod:shift] Aspect of the Cheetah
/cast [nomod:shift] !Aspect of the Cheetah
Full requirements, targeting and sources
HunterLevellingResearched

Aspect of the Hawk or Shift Monkey

  • HELPAspect of the HawkSelf
  • HELPAspect of the MonkeySelf · Shift

Choose ranged attack power normally or personal dodge with Shift.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Aspect of the Hawk: recorded level 10; Aspect of the Monkey: recorded level 4. Confirm acquisition and other requirements in Details.

In-game nameFF Aspects
Modifier
Details for Aspect of the Hawk or Shift Monkey

Macro text

#showtooltip [mod:shift] Aspect of the Monkey; Aspect of the Hawk
/cast [mod:shift] !Aspect of the Monkey; !Aspect of the Hawk
Full requirements, targeting and sources
  • HELPBestial WrathLiving pet

Attempt the pet damage cooldown only when your pet exists and is alive.

Beast Mastery · Target: 1.60.1-beta

Not yet tested in game

Bestial Wrath: recorded level 40 · talent: Bestial Wrath. Confirm acquisition and other requirements in Details.

In-game nameFF Bestial
Pet
Details for Bestial Wrath on a living pet

Macro text

#showtooltip Bestial Wrath
/cast [@pet,exists,nodead] Bestial Wrath
Full requirements, targeting and sources
  • HELPCall PetYour pet
  • HELPMend PetLiving pet
  • HELPRevive PetDead pet · Shift

Use Shift to Revive Pet; otherwise call an absent pet or channel Mend Pet on a living one.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Call Pet: recorded level 10; Mend Pet: recorded level 12; Revive Pet: recorded level 10. Confirm acquisition and other requirements in Details.

In-game nameFF Pet Care
ModifierPet
Details for Call, mend or deliberately revive your pet

Macro text

#showtooltip [mod:shift] Revive Pet; [nopet] Call Pet; Mend Pet
/cast [nochanneling,mod:shift] Revive Pet; [nochanneling,nopet] Call Pet; [nochanneling,@pet,exists,nodead] Mend Pet
Full requirements, targeting and sources
  • HARMSerpent Sting
  • HARMScorpid StingShift
  • HARMViper StingControl

Choose your sting with the keyboard: no modifier for Serpent, Shift for Scorpid, Control for Viper.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Serpent Sting: recorded level 4; Scorpid Sting: recorded level 22; Viper Sting: recorded level 36. Confirm acquisition and other requirements in Details.

In-game nameFF Stings
Modifier
Details for Choose Serpent, Scorpid or Viper Sting

Macro text

#showtooltip [mod:ctrl] Viper Sting; [mod:shift] Scorpid Sting; Serpent Sting
/cast [mod:ctrl,harm,nodead] Viper Sting; [mod:shift,harm,nodead] Scorpid Sting; [harm,nodead] Serpent Sting
Full requirements, targeting and sources
HunterDamageResearched

Counterattack on your target

  • HARMCounterattack

Attempt Counterattack on your selected living enemy.

Survival · Target: 1.60.1-beta

Not yet tested in game

Counterattack: recorded level 30 · talent: Counterattack. Confirm acquisition and other requirements in Details.

In-game nameFF Counter
No derived feature tags
Details for Counterattack on your target

Macro text

#showtooltip Counterattack
/cast [harm,nodead] Counterattack
Full requirements, targeting and sources
HunterUtilityResearched

Feign Death with pet withdrawal

  • HELPFeign DeathSelf

Stop your attack and cast, recall the pet, then attempt Feign Death.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Feign Death: recorded level 30. Confirm acquisition and other requirements in Details.

In-game nameFF Feign
PetStopcasting
Details for Feign Death with pet withdrawal

Macro text

#showtooltip Feign Death
/stopattack
/stopcasting
/petpassive
/petfollow
/cast Feign Death
Full requirements, targeting and sources
HunterUtilityResearched

Flare with manual ground placement

  • HARMFlareChosen ground area

Open the ordinary Flare reticle for deliberate placement.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Flare: recorded level 32. Confirm acquisition and other requirements in Details.

In-game nameFF Flare
No derived feature tags
Details for Flare with manual ground placement

Macro text

#showtooltip Flare
/cast [nochanneling] Flare
Full requirements, targeting and sources
HunterUtilityResearched

Freezing Trap or Shift Frost Trap

  • HARMFreezing TrapEnemy that triggers your trap
  • HARMFrost TrapShift · trap area

Withdraw attacks and pet before placing your chosen Frost trap at your feet.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Freezing Trap: recorded level 20; Frost Trap: recorded level 28. Confirm acquisition and other requirements in Details.

In-game nameFF Frost Traps
ModifierPet
Details for Freezing Trap or Shift Frost Trap

Macro text

#showtooltip [mod:shift] Frost Trap; Freezing Trap
/stopattack
/petpassive
/petfollow
/cast [mod:shift] Frost Trap; Freezing Trap
Full requirements, targeting and sources
HunterUtilityResearched

Immediate Deterrence

  • HELPDeterrenceSelf

Cancel an existing cast or channel and attempt the Survival avoidance cooldown.

Survival · Target: 1.60.1-beta

Not yet tested in game

Deterrence: recorded level 20 · talent: Deterrence. Confirm acquisition and other requirements in Details.

In-game nameFF Deterrence
Stopcasting
Details for Immediate Deterrence

Macro text

#showtooltip Deterrence
/stopcasting
/cast Deterrence
Full requirements, targeting and sources
  • HARMImmolation TrapEnemy that triggers your trap
  • HARMExplosive TrapShift · nearby enemies

Choose a single-trigger burn or an area fire trap.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Immolation Trap: recorded level 16; Explosive Trap: recorded level 34. Confirm acquisition and other requirements in Details.

In-game nameFF Fire Traps
Modifier
Details for Immolation Trap or Shift Explosive Trap

Macro text

#showtooltip [mod:shift] Explosive Trap; Immolation Trap
/cast [mod:shift] Explosive Trap; Immolation Trap
Full requirements, targeting and sources
HunterLevellingResearched

Mouseover Arcane Shot

  • HARMArcane Shot

Attempt Arcane Shot on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Arcane Shot: recorded level 6. Confirm acquisition and other requirements in Details.

In-game nameFF Arcane Shot
Mouseover
Details for Mouseover Arcane Shot

Macro text

#showtooltip Arcane Shot
/cast [@mouseover,harm,nodead][harm,nodead] Arcane Shot
Full requirements, targeting and sources
HunterUtilityResearched

Mouseover Concussive Shot

  • HARMConcussive Shot

Attempt Concussive Shot on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Concussive Shot: recorded level 8. Confirm acquisition and other requirements in Details.

In-game nameFF Concussive
Mouseover
Details for Mouseover Concussive Shot

Macro text

#showtooltip Concussive Shot
/cast [@mouseover,harm,nodead][harm,nodead] Concussive Shot
Full requirements, targeting and sources
HunterUtilityResearched

Mouseover Distracting Shot

  • HARMDistracting Shot

Attempt Distracting Shot on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Distracting Shot: recorded level 12. Confirm acquisition and other requirements in Details.

In-game nameFF Distracting
Mouseover
Details for Mouseover Distracting Shot

Macro text

#showtooltip Distracting Shot
/cast [@mouseover,harm,nodead][harm,nodead] Distracting Shot
Full requirements, targeting and sources
HunterLevellingResearched

Mouseover Hunter's Mark

  • HARMHunter's Mark

Attempt Hunter's Mark on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Hunter's Mark: recorded level 6. Confirm acquisition and other requirements in Details.

In-game nameFF Mark
Mouseover
Details for Mouseover Hunter's Mark

Macro text

#showtooltip Hunter's Mark
/cast [@mouseover,harm,nodead][harm,nodead] Hunter's Mark
Full requirements, targeting and sources
HunterDamageResearched

Mouseover Lacerate

  • HARMLacerate

Attempt Lacerate on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Survival · Target: 1.60.1-beta

Not yet tested in game

Lacerate: recorded level 30. Confirm acquisition and other requirements in Details.

In-game nameFF Lacerate
Mouseover
Details for Mouseover Lacerate

Macro text

#showtooltip Lacerate
/cast [@mouseover,harm,nodead][harm,nodead] Lacerate
Full requirements, targeting and sources
HunterPetResearched

Mouseover Summon Hawk

  • HARMSummon Hawk

Attempt Summon Hawk on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Beast Mastery · Target: 1.60.1-beta

Not yet tested in game

Summon Hawk: recorded level 25 · talent: Summon Hawk. Confirm acquisition and other requirements in Details.

In-game nameFF Hawk
MouseoverPet
Details for Mouseover Summon Hawk

Macro text

#showtooltip Summon Hawk
/cast [@mouseover,harm,nodead][harm,nodead] Summon Hawk
Full requirements, targeting and sources
HunterUtilityResearched

Mouseover Tranquilizing Shot

  • HARMTranquilizing Shot

Attempt Tranquilizing Shot on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Tranquilizing Shot: recorded level 60. Confirm acquisition and other requirements in Details.

In-game nameFF Tranq
Mouseover
Details for Mouseover Tranquilizing Shot

Macro text

#showtooltip Tranquilizing Shot
/cast [@mouseover,harm,nodead][harm,nodead] Tranquilizing Shot
Full requirements, targeting and sources
HunterUtilityResearched

Mouseover Wing Clip

  • HARMWing Clip

Attempt Wing Clip on a living mouseover enemy, falling back to your current enemy when there is no valid mouseover.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Wing Clip: recorded level 12. Confirm acquisition and other requirements in Details.

In-game nameFF Wing Clip
Mouseover
Details for Mouseover Wing Clip

Macro text

#showtooltip Wing Clip
/cast [@mouseover,harm,nodead][harm,nodead] Wing Clip
Full requirements, targeting and sources
  • HARMIntimidationYour pet next attack

Send your pet to the selected enemy and attempt to arm its next-attack stun.

Beast Mastery · Target: 1.60.1-beta

Not yet tested in game

Intimidation: recorded level 30 · talent: Intimidation. Confirm acquisition and other requirements in Details.

In-game nameFF Intimidation
Pet
Details for Order the pet toward an Intimidation target

Macro text

#showtooltip Intimidation
/petattack [harm,nodead]
/cast [harm,nodead] Intimidation
Full requirements, targeting and sources
HunterLevellingResearched

Raptor Strike on your target

  • HARMRaptor Strike

Attempt Raptor Strike on your selected living enemy.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Raptor Strike: recorded level 1. Confirm acquisition and other requirements in Details.

In-game nameFF Raptor
No derived feature tags
Details for Raptor Strike on your target

Macro text

#showtooltip Raptor Strike
/cast [harm,nodead] Raptor Strike
Full requirements, targeting and sources
HunterUtilityResearched

Scare Beast with pet withdrawal

  • HARMScare Beast

Stop your attacks, order the pet back, and attempt Scare Beast on mouseover or current enemy.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Scare Beast: recorded level 14. Confirm acquisition and other requirements in Details.

In-game nameFF Scare Beast
MouseoverPet
Details for Scare Beast with pet withdrawal

Macro text

#showtooltip Scare Beast
/stopattack
/petpassive
/petfollow
/cast [@mouseover,harm,nodead][harm,nodead] Scare Beast
Full requirements, targeting and sources
  • HARMScatter Shot

Stop attacks, recall your pet, and attempt the talented short-range disorient.

Marksmanship · Target: 1.60.1-beta

Not yet tested in game

Scatter Shot: recorded level 30 · talent: Scatter Shot. Confirm acquisition and other requirements in Details.

In-game nameFF Scatter
MouseoverPet
Details for Scatter Shot with attacks and pet stopped

Macro text

#showtooltip Scatter Shot
/stopattack
/petpassive
/petfollow
/cast [@mouseover,harm,nodead][harm,nodead] Scatter Shot
Full requirements, targeting and sources
  • HARMSniper Shot

Attempt the Marksmanship cast without cancelling an existing channel.

Marksmanship · Target: 1.60.1-beta

Not yet tested in game

Sniper Shot: recorded level 40 · talent: Sniper Shot. Confirm acquisition and other requirements in Details.

In-game nameFF Sniper
No derived feature tags
Details for Sniper Shot with channel protection

Macro text

#showtooltip Sniper Shot
/cast [nochanneling,harm,nodead] Sniper Shot
Full requirements, targeting and sources
  • HARMAuto Shot

Begin shooting your selected enemy with the non-toggle spell form.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Auto Shot: recorded level 1. Confirm acquisition and other requirements in Details.

In-game nameFF Auto Shot
No derived feature tags
Details for Start Auto Shot without toggling it off

Macro text

#showtooltip Auto Shot
/cast [harm,nodead] !Auto Shot
Full requirements, targeting and sources
HunterDamageResearched

Strider Kick on your target

  • HARMStrider Kick

Attempt Strider Kick on your selected living enemy.

Survival · Target: 1.60.1-beta

Not yet tested in game

Strider Kick: recorded level 30 · talent: Strider Kick. Confirm acquisition and other requirements in Details.

In-game nameFF Strider
No derived feature tags
Details for Strider Kick on your target

Macro text

#showtooltip Strider Kick
/cast [harm,nodead] Strider Kick
Full requirements, targeting and sources
  • HARMDisengageEnemy threat reduction

Stop auto-attack and attempt the Forever melee threat reduction.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Disengage: recorded level 20. Confirm acquisition and other requirements in Details.

In-game nameFF Disengage
No derived feature tags
Details for Threat-reducing Disengage with attack stopped

Macro text

#showtooltip Disengage
/stopattack
/cast [harm,nodead] Disengage
Full requirements, targeting and sources
HunterLevellingResearched

Track Beasts or Shift Humanoids

  • HELPTrack BeastsSelf
  • HELPTrack HumanoidsSelf · Shift

Choose the tracking category you need while levelling.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Track Beasts: recorded level 1; Track Humanoids: recorded level 10. Confirm acquisition and other requirements in Details.

In-game nameFF Tracking
Modifier
Details for Track Beasts or Shift Humanoids

Macro text

#showtooltip [mod:shift] Track Humanoids; Track Beasts
/cast [mod:shift] Track Humanoids; Track Beasts
Full requirements, targeting and sources
HunterDamageResearched

Trueshot Aura or Shift Rapid Fire

  • HELPTrueshot AuraNearby party
  • HELPRapid FireSelf · Shift

Refresh the talented party buff or use Shift to choose your attack-speed cooldown.

Marksmanship · Target: 1.60.1-beta

Not yet tested in game

Trueshot Aura: recorded level 25 · talent: Trueshot Aura; Rapid Fire: recorded level 26. Confirm acquisition and other requirements in Details.

In-game nameFF Ranged Buffs
Modifier
Details for Trueshot Aura or Shift Rapid Fire

Macro text

#showtooltip [mod:shift] Rapid Fire; Trueshot Aura
/cast [mod:shift] Rapid Fire; Trueshot Aura
Full requirements, targeting and sources
  • HARMVolleyChosen ground area

Open the Volley reticle only when you are not already channeling Volley.

Beast Mastery · Marksmanship · Survival · Target: 1.60.1-beta

Not yet tested in game

Volley: recorded level 40. Confirm acquisition and other requirements in Details.

In-game nameFF Volley
No derived feature tags
Details for Volley without clipping its channel

Macro text

#showtooltip Volley
/cast [nochanneling:Volley] Volley
Full requirements, targeting and sources

Research state

Some ability details still need checking in game. This isn’t a complete, verified spellbook.

Classic Baseline
In Progress
Forever Delta
In Progress
Spell Ids
In Progress
Macro Design
In Progress
Beta Validation
Not Started
Release Ready
No

Choose your talent tree

These are recommendations across the full level range. Learn the spell and select its actual talent before using a key. Shared class abilities can work across trees.

Beast Mastery

16 talent choices · 24 recommended keys

Talent abilities: Bestial Wrath (recorded level 40), Intimidation (recorded level 30), Summon Hawk (recorded level 25).

Browse Beast Mastery keys

Marksmanship

16 talent choices · 24 recommended keys

Talent abilities: Scatter Shot (recorded level 30), Sniper Shot (recorded level 40), Trueshot Aura (recorded level 25).

Browse Marksmanship keys

Survival

18 talent choices · 25 recommended keys

Talent abilities: Counterattack (recorded level 30), Deterrence (recorded level 20), Strider Kick (recorded level 30).

Browse Survival keys

Source snapshot Hunter · build 1.60.1.70009. Passive talents change abilities; they are not cast commands. Legacy can supply earlier points, but early spell access still needs confirmation.

Choose dual-purpose keys for Hunter — spec guidance, consistent pairings and controls to keep separate.

To try a macro, open /macro in game, create a character macro and paste in its text.

Ability and talent audit · 137 reviewed entries

Here’s what we found for each ability and talent in the sources. Some work well as ordinary spellbook buttons; others still need research. These notes don’t replace in-game testing.

  • Aimed ShotMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Arcane ResistancePassive

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Source companion stat/resistance passive; no active cast or macro action.

  • Arcane ShotMacro designed

    Recorded from level 6. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Aspect of the BeastUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Normal Aspect button for a deliberate melee/untrackable choice; the source records level 30 and only one active Aspect.

  • Aspect of the CheetahMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Aspect of the HawkMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Aspect of the MonkeyMacro designed

    Recorded from level 4. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Aspect of the PackUse spellbook action

    Recorded from level 40. Check that you’ve learned it in your spellbook.

    Keep the group movement/daze-risk decision on a normal button; do not silently activate it during attacks.

  • Aspect of the WildUse spellbook action

    Recorded from level 46. Check that you’ve learned it in your spellbook.

    Normal group resistance Aspect button; no target-selection macro is needed.

  • Auto ShotMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Beast LoreUse spellbook action

    Recorded from level 24. Check that you’ve learned it in your spellbook.

    Inspect a deliberately selected Beast with the ordinary spell button; creature eligibility still applies.

  • Bestial WrathMacro designed

    Recorded from level 40 · requires Bestial Wrath. Check that you’ve learned it in your spellbook.

    Beast Mastery · tier 7 · 1 rank · needs Intimidation at rank 1.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • BiteUse spellbook action

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: every family. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Call PetMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • ChargeUse spellbook action

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Boar. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • ClawUse spellbook action

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Concussive ShotMacro designed

    Recorded from level 8. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • CounterattackMacro designed

    Recorded from level 30 · requires Counterattack. Check that you’ve learned it in your spellbook.

    Survival · tier 4 · 1 rank · needs Deterrence at rank 1.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • CowerUse spellbook action

    Recorded from level 5. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • DashUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: every family. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Demoralizing ScreechUse spellbook action

    Recorded from level 8. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Carrion Bird. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • DeterrenceMacro designed

    Recorded from level 20 · requires Deterrence. Check that you’ve learned it in your spellbook.

    Survival · tier 3 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • DisengageMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • DismemberUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Crocilisk. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Dismiss PetUse spellbook action

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Deliberate ordinary pet-management cast. Do not hide the source-described happiness cost inside routine care or attacks.

  • Distracting ShotMacro designed

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • DiveUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Bird of Prey, Carrion Bird, Wind Serpent. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Dust CloudUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Tallstrider. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Eagle EyeUse spellbook action

    Recorded from level 14. Check that you’ve learned it in your spellbook.

    Ordinary outdoor scouting channel/placement keeps a deliberate exploration action; no combat automation or repeated-location cast.

  • Enchanted FlareNeeds more evidence

    Recorded from level 32. Check that you’ve learned it in your spellbook.

    Source also lists Flare at the same recorded level with different cooldown. Acquisition/replacement relationship is unresolved.

  • Explosive TrapMacro designed

    Recorded from level 34. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Eyes of the BeastUse spellbook action

    Recorded from level 14. Check that you’ve learned it in your spellbook.

    Ordinary pet-control channel; player explicitly enters and exits control. No automatic pet navigation.

  • Feed PetUse spellbook action

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Normal spell and deliberate compatible-food selection. Do not invent food item IDs or choose food automatically.

  • Feign DeathMacro designed

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Fire ResistancePassive

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Source companion stat/resistance passive; no active cast or macro action.

  • FlareMacro designed

    Recorded from level 32. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Freezing TrapMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Frost ResistancePassive

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Source companion stat/resistance passive; no active cast or macro action.

  • Frost TrapMacro designed

    Recorded from level 28. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Furious HowlUse spellbook action

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Wolf. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Great StaminaPassive

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Source companion stat/resistance passive; no active cast or macro action.

  • GrowlUse spellbook action

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Hunter's MarkMacro designed

    Recorded from level 6. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Immolation TrapMacro designed

    Recorded from level 16. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • IntimidationMacro designed

    Recorded from level 30 · requires Intimidation. Check that you’ve learned it in your spellbook.

    Beast Mastery · tier 5 · 1 rank · needs Bestial Swiftness at rank 1.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • LacerateMacro designed

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Lightning BreathUse spellbook action

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Wind Serpent. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Mend PetMacro designed

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Mine!Use spellbook action

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Bird of Prey. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Mongoose BiteUse spellbook action

    Recorded from level 16. Check that you’ve learned it in your spellbook.

    Reactive attack already works on a normal action button after a dodge. No proc-based selection or duplicate key is needed.

  • Multi-ShotMacro designed

    Recorded from level 18. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Natural ArmorPassive

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Source companion stat/resistance passive; no active cast or macro action.

  • Nature ResistancePassive

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Source companion stat/resistance passive; no active cast or macro action.

  • PinchUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Crab. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • ProwlUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Cat. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Rapid FireMacro designed

    Recorded from level 26. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Raptor StrikeMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Revive PetMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Savage RendUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Raptor. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Scare BeastMacro designed

    Recorded from level 14. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Scatter ShotMacro designed

    Recorded from level 30 · requires Scatter Shot. Check that you’ve learned it in your spellbook.

    Marksmanship · tier 5 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Scorpid PoisonUse spellbook action

    Recorded from level 8. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Scorpid. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Scorpid StingMacro designed

    Recorded from level 22. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Serpent StingMacro designed

    Recorded from level 4. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Shadow ResistancePassive

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Source companion stat/resistance passive; no active cast or macro action.

  • Shell ShieldUse spellbook action

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Turtle. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Sniper ShotMacro designed

    Recorded from level 40 · requires Sniper Shot. Check that you’ve learned it in your spellbook.

    Marksmanship · tier 7 · 1 rank · needs Trueshot Aura at rank 1.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Strider KickMacro designed

    Recorded from level 30 · requires Strider Kick. Check that you’ve learned it in your spellbook.

    Survival · tier 5 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Summon HawkMacro designed

    Recorded from level 25 · requires Summon Hawk. Check that you’ve learned it in your spellbook.

    Beast Mastery · tier 4 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • SwipeUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Bear. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Tame BeastUse spellbook action

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Deliberately dismiss/control your existing pet and choose a tameable Beast no higher than your level. Acquisition, family and channel conditions need checking.

  • Tendon RipUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Hyena. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • ThunderstompUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Gorilla. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Track BeastsMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Track DemonsUse spellbook action

    Recorded from level 32. Check that you’ve learned it in your spellbook.

    Ordinary tracking selector remains sufficient; only one mode can be active. No need to duplicate every creature category as a macro.

  • Track DragonkinUse spellbook action

    Recorded from level 50. Check that you’ve learned it in your spellbook.

    Ordinary tracking selector remains sufficient; only one mode can be active. No need to duplicate every creature category as a macro.

  • Track ElementalsUse spellbook action

    Recorded from level 26. Check that you’ve learned it in your spellbook.

    Ordinary tracking selector remains sufficient; only one mode can be active. No need to duplicate every creature category as a macro.

  • Track GiantsUse spellbook action

    Recorded from level 40. Check that you’ve learned it in your spellbook.

    Ordinary tracking selector remains sufficient; only one mode can be active. No need to duplicate every creature category as a macro.

  • Track HiddenUse spellbook action

    Recorded from level 24. Check that you’ve learned it in your spellbook.

    Ordinary tracking selector remains sufficient; only one mode can be active. No need to duplicate every creature category as a macro.

  • Track HumanoidsMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Track UndeadUse spellbook action

    Recorded from level 18. Check that you’ve learned it in your spellbook.

    Ordinary tracking selector remains sufficient; only one mode can be active. No need to duplicate every creature category as a macro.

  • Tranquilizing ShotMacro designed

    Recorded from level 60. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Trickster's DanceUse spellbook action

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Fox. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Trueshot AuraMacro designed

    Recorded from level 25 · requires Trueshot Aura. Check that you’ve learned it in your spellbook.

    Marksmanship · tier 4 · 1 rank.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Viper StingMacro designed

    Recorded from level 36. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • VolleyMacro designed

    Recorded from level 40. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • WebUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Use a normal learned pet action or deliberately configured autocast. Pet: Spider. Pet acquisition/training, actual pet level, Focus and live targeting semantics need confirmation before a specialised pet macro.

  • Wing ClipMacro designed

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Covered by the listed researched key(s); only an actual learned spell plus the declared level/talent and other gates establishes eligibility.

  • Deadly AspectsPassive

    Beast Mastery · tier 1 · 5 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Endurance TrainingPassive

    Beast Mastery · tier 1 · 5 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Focused FirePassive

    Beast Mastery · tier 2 · 2 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Aspect of the MonkeyPassive

    Beast Mastery · tier 2 · 3 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • PathfindingPassive

    Beast Mastery · tier 2 · 2 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Revive PetPassive

    Beast Mastery · tier 2 · 2 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Bestial SwiftnessPassive

    Beast Mastery · tier 3 · 1 rank.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Unleashed FuryPassive

    Beast Mastery · tier 3 · 5 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Mend PetPassive

    Beast Mastery · tier 4 · 2 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • FerocityPassive

    Beast Mastery · tier 4 · 5 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Spirit BondPassive

    Beast Mastery · tier 5 · 2 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Bestial DisciplinePassive

    Beast Mastery · tier 5 · 2 ranks.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • FrenzyPassive

    Beast Mastery · tier 6 · 5 ranks · needs Ferocity at rank 5.

    Beast Mastery passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Hawk EyePassive

    Marksmanship · tier 1 · 3 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Concussive ShotPassive

    Marksmanship · tier 1 · 5 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Lethal AttacksPassive

    Marksmanship · tier 1 · 5 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved StingsPassive

    Marksmanship · tier 2 · 3 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • EfficiencyPassive

    Marksmanship · tier 2 · 5 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Careful AimPassive

    Marksmanship · tier 2 · 5 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Rapid KillingPassive

    Marksmanship · tier 3 · 2 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Arcane ShotPassive

    Marksmanship · tier 3 · 5 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Lone WolfPassive

    Marksmanship · tier 3 · 1 rank.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Mortal ShotsPassive

    Marksmanship · tier 4 · 5 ranks · needs Careful Aim at rank 5.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Rapid RecuperationPassive

    Marksmanship · tier 5 · 2 ranks · needs Rapid Killing at rank 2.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • BarragePassive

    Marksmanship · tier 5 · 3 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Ranged Weapon SpecializationPassive

    Marksmanship · tier 6 · 5 ranks.

    Marksmanship passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved TrackingPassive

    Survival · tier 1 · 5 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • DeflectionPassive

    Survival · tier 1 · 5 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • EntrapmentPassive

    Survival · tier 2 · 5 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Savage StrikesPassive

    Survival · tier 2 · 2 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • SurvivalistPassive

    Survival · tier 2 · 5 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Improved Wing ClipPassive

    Survival · tier 2 · 3 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Clever TrapsPassive

    Survival · tier 3 · 2 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • SurefootedPassive

    Survival · tier 3 · 3 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Survival TacticsPassive

    Survival · tier 4 · 2 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Predator's EdgePassive

    Survival · tier 4 · 5 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • ResourcefulnessPassive

    Survival · tier 5 · 2 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Expose PreyPassive

    Survival · tier 5 · 2 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Survivalist's DisciplinePassive

    Survival · tier 5 · 2 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Lightning ReflexesPassive

    Survival · tier 6 · 5 ranks.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • Lacerating StrikesPassive

    Survival · tier 7 · 1 rank · needs Expose Prey at rank 2.

    Survival passive talent; changes other actions or stats and is not an independently castable macro ability.

  • AttackNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • ThrowNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • Beast TrainingNeeds more evidence

    General-tab source capture has unknown acquisition level and incomplete item/weapon or training requirements. Keep the ordinary action available; no specialised macro or unlock claim is fabricated.

  • Dual WieldPassive

    General-tab passive; no cast command.

  • Armor ProficiencyPassive

    General-tab passive; no cast command.

  • DodgePassive

    General-tab passive; no cast command.

  • ParryPassive

    General-tab passive; no cast command.

  • LanguagesPassive

    General-tab passive; no cast command.

What’s new