1.60.1-beta · Macro design underway

Shaman macros

Elemental · Enhancement · Restoration · Roles: ranged damage, melee damage, healer, support

Published macros

32 macros

“Researched” macros still need testing in game. Open Details to check targeting, requirements and known limits.

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32 of 32 published macros shown

  • HELPAncestral SpiritDead friendly target

Attempt resurrection on a dead friendly mouseover, then a dead friendly target, only while out of combat.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Ancestral Spirit: recorded level 12. Confirm acquisition and other requirements in Details.

In-game nameAncestral Spirit
Mouseover
Details for Ancestral Spirit: out-of-combat mouseover resurrection

Macro text

#showtooltip Ancestral Spirit
/cast [nocombat,@mouseover,help,dead][nocombat,help,dead] Ancestral Spirit
Full requirements, targeting and sources
  • HELPChain Heal

Apply Chain Heal to a living friendly mouseover or target; hold Alt to choose yourself.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Chain Heal: recorded level 40. Confirm acquisition and other requirements in Details.

In-game nameChain Heal
ModifierMouseoverSelf Cast
Details for Chain Heal: choose the first recipient

Macro text

#showtooltip Chain Heal
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Chain Heal
Full requirements, targeting and sources
  • HELPCall of the SpiritsConfigured Totem Bar preset
  • HELPCall of the AncestorsConfigured Totem Bar preset
  • HELPCall of the ElementsConfigured Totem Bar preset

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Call of the Spirits: recorded level 40; Call of the Ancestors: recorded level 30; Call of the Elements: recorded level 20. Confirm acquisition and other requirements in Details.

In-game nameTotem Presets
Modifier
Details for Choose a configured Totem Bar preset

Macro text

#showtooltip
/cast [mod:ctrl] Call of the Spirits; [mod:shift] Call of the Ancestors; Call of the Elements
Full requirements, targeting and sources
  • HELPCure Poison
  • HELPCure Disease

Cure Poison normally or Cure Disease with Shift. Alt explicitly chooses yourself; otherwise use a living friendly mouseover or target.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Cure Poison: recorded level 16; Cure Disease: recorded level 22. Confirm acquisition and other requirements in Details.

In-game nameCure Choice
ModifierMouseoverSelf Cast
Details for Cure Poison or Disease: select the dispel type

Macro text

#showtooltip
/cast [mod:shift,mod:alt,@player][mod:shift,@mouseover,help,nodead][mod:shift,help,nodead] Cure Disease; [mod:alt,@player][@mouseover,help,nodead][help,nodead] Cure Poison
Full requirements, targeting and sources
  • HARMEarth ShockRank 1 · current enemy · interrupt

Attempt a Rank 1 Earth Shock interrupt on your current enemy. The source lists 30 mana and the same two-second school lockout as higher ranks, with less damage.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70170

Not yet tested in game

Earth Shock: recorded level 4. Confirm acquisition and other requirements in Details.

In-game nameEarth Shock R1
Stopcasting
Details for Earth Shock Rank 1: low-mana target interrupt

Macro text

#showtooltip Earth Shock(Rank 1)
/stopcasting [harm,nodead]
/cast [harm,nodead] Earth Shock(Rank 1)
Full requirements, targeting and sources
  • HARMEarth Shock

Cast Earth Shock on a living enemy mouseover, then your living enemy target, while keeping your selected target.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Earth Shock: recorded level 4. Confirm acquisition and other requirements in Details.

In-game nameEarth Shock
MouseoverStopcasting
Details for Earth Shock: interrupt a mouseover caster

Macro text

#showtooltip Earth Shock
/stopcasting [@mouseover,harm,nodead][harm,nodead]
/cast [@mouseover,harm,nodead][harm,nodead] Earth Shock
Full requirements, targeting and sources
  • HELPFar SightRemote viewing; manual location

Open the normal Far Sight ground interaction only while outdoors and not already channeling.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Far Sight: recorded level 26. Confirm acquisition and other requirements in Details.

In-game nameFar Sight
No derived feature tags
Details for Far Sight: preserve your scouting channel

Macro text

#showtooltip Far Sight
/cast [outdoors,nochanneling] Far Sight
Full requirements, targeting and sources
  • HARMFlame Shock
  • HARMFrost Shock

Cast Flame Shock normally or Frost Shock with Shift, prioritizing a living enemy mouseover.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Flame Shock: recorded level 10; Frost Shock: recorded level 20. Confirm acquisition and other requirements in Details.

In-game nameShock Choice
ModifierMouseover
Details for Flame or Frost Shock: manual off-target choice

Macro text

#showtooltip
/cast [mod:shift,@mouseover,harm,nodead][mod:shift,harm,nodead] Frost Shock; [@mouseover,harm,nodead][harm,nodead] Flame Shock
Full requirements, targeting and sources
  • HELPGhost WolfSelf form
  • CANCELGhost WolfLeaves player form

Cast Ghost Wolf normally; hold Shift to remove your own Ghost Wolf aura without recasting.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Ghost Wolf: recorded level 20. Ghost Wolf removal: active self aura; no training gate. Confirm acquisition and other requirements in Details.

In-game nameGhost Wolf
Form StanceModifier
Details for Ghost Wolf: deliberate transform or leave form

Macro text

#showtooltip Ghost Wolf
/cancelaura [mod:shift] Ghost Wolf
/cast [nomod:shift] !Ghost Wolf
Full requirements, targeting and sources
  • HELPWindwall TotemNearby ranged protection
  • HELPGrounding TotemNearby harmful spell redirection

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Windwall Totem: recorded level 36; Grounding Totem: recorded level 30. Confirm acquisition and other requirements in Details.

In-game nameAir Defense
Modifier
Details for Grounding or Windwall: deliberate protection

Macro text

#showtooltip
/cast [mod:shift] Windwall Totem; Grounding Totem
Full requirements, targeting and sources
  • HELPMana Tide TotemNearby group mana cooldown
  • HELPMana Spring TotemNearby group mana support
  • HELPHealing Stream TotemNearby group healing

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Mana Tide Totem: recorded level 40 · talent: Mana Tide Totem; Mana Spring Totem: recorded level 26; Healing Stream Totem: recorded level 20. Confirm acquisition and other requirements in Details.

In-game nameWater Totem
Modifier
Details for Healing Stream, Mana Spring or talented Mana Tide

Macro text

#showtooltip
/cast [mod:ctrl] Mana Tide Totem; [mod:shift] Mana Spring Totem; Healing Stream Totem
Full requirements, targeting and sources
  • HELPNature's SwiftnessSelf cooldown; separate press
  • HELPHealing Wave

Heal a friendly mouseover or target; Alt explicitly heals yourself. Shift activates Nature's Swiftness only, then release Shift and press again for the heal.

Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Nature's Swiftness: recorded level 30 · talent: Nature's Swiftness; Healing Wave: recorded level 1. Confirm acquisition and other requirements in Details.

In-game nameHealing Wave
ModifierMouseoverSelf Cast
Details for Healing Wave with a separate Swiftness press

Macro text

#showtooltip
/cast [mod:shift] Nature's Swiftness; [mod:alt,@player][@mouseover,help,nodead][help,nodead] Healing Wave
Full requirements, targeting and sources
  • HELPChain HealAlt self · friendly mouseover · friendly target
  • HARMChain LightningSelected enemy · after friendly branches

An optional group-heal / cleaving-damage key for all three Shaman specs: choose the first friendly or hostile recipient explicitly.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Chain Heal: recorded level 40; Chain Lightning: recorded level 32. Confirm acquisition and other requirements in Details.

In-game nameFF Hybrid Chain
ModifierMouseoverPaired help / harmSelf Cast
Details for Hybrid Chain Heal / Chain Lightning

Macro text

#showtooltip
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Chain Heal; [harm,nodead] Chain Lightning
Full requirements, targeting and sources
  • HELPHealing WaveAlt self · friendly mouseover · friendly target
  • HARMLightning BoltSelected enemy · after friendly branches

The shared primary key for Elemental, Enhancement and Restoration: Healing Wave on a friend or Lightning Bolt on the selected enemy.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Healing Wave: recorded level 1; Lightning Bolt: recorded level 1. Confirm acquisition and other requirements in Details.

In-game nameFF Wave Bolt
ModifierMouseoverPaired help / harmSelf Cast
Details for Hybrid Healing Wave / Lightning Bolt

Macro text

#showtooltip
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Healing Wave; [harm,nodead] Lightning Bolt
Full requirements, targeting and sources
  • HELPLesser Healing WaveAlt self · friendly mouseover · friendly target
  • HARMFlame ShockSelected enemy · after friendly branches

A stable quick-heal / periodic-damage key across all three Shaman specs: Lesser Healing Wave for friends, Flame Shock for the selected enemy.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Lesser Healing Wave: recorded level 20; Flame Shock: recorded level 10. Confirm acquisition and other requirements in Details.

In-game nameFF Lesser Flame
ModifierMouseoverPaired help / harmSelf Cast
Details for Hybrid Lesser Healing Wave / Flame Shock

Macro text

#showtooltip
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Lesser Healing Wave; [harm,nodead] Flame Shock
Full requirements, targeting and sources
ShamanHealingResearched

Hybrid Riptide / Frost Shock

  • HELPRiptideAlt self · friendly mouseover · friendly target
  • HARMFrost ShockSelected enemy · after friendly branches

An optional Restoration talent key: instant Riptide support for friends or Frost Shock damage and slowing on the selected enemy.

Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Riptide: recorded level 40 · talent: Riptide; Frost Shock: recorded level 20. Confirm acquisition and other requirements in Details.

In-game nameFF Tide Frost
ModifierMouseoverPaired help / harmSelf Cast
Details for Hybrid Riptide / Frost Shock

Macro text

#showtooltip
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Riptide; [harm,nodead] Frost Shock
Full requirements, targeting and sources
  • HARMLava Burst

Cast Lava Burst on a living enemy mouseover, then your living enemy target, while keeping your selected target.

Elemental · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Lava Burst: recorded level 40 · talent: Lava Burst. Confirm acquisition and other requirements in Details.

In-game nameLava Burst
Mouseover
Details for Lava Burst: choose the enemy explicitly

Macro text

#showtooltip Lava Burst
/cast [@mouseover,harm,nodead][harm,nodead] Lava Burst
Full requirements, targeting and sources
  • HELPLesser Healing Wave

Apply Lesser Healing Wave to a living friendly mouseover or target; hold Alt to choose yourself.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Lesser Healing Wave: recorded level 20. Confirm acquisition and other requirements in Details.

In-game nameLesser Heal
ModifierMouseoverSelf Cast
Details for Lesser Healing Wave: mouseover healing

Macro text

#showtooltip Lesser Healing Wave
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Lesser Healing Wave
Full requirements, targeting and sources
  • HARMLightning Bolt
  • HARMChain Lightning

Use Lightning Bolt normally; Shift chooses Chain Lightning against a living enemy mouseover or target.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Lightning Bolt: recorded level 1; Chain Lightning: recorded level 32. Confirm acquisition and other requirements in Details.

In-game nameLightning
ModifierMouseover
Details for Lightning Bolt or Chain Lightning: deliberate area choice

Macro text

#showtooltip
/cast [mod:shift,@mouseover,harm,nodead][mod:shift,harm,nodead] Chain Lightning; [@mouseover,harm,nodead][harm,nodead] Lightning Bolt
Full requirements, targeting and sources
  • HELPWater ShieldSelf shield
  • HELPLightning ShieldSelf shield

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Water Shield: recorded level 20 · talent: Water Shield; Lightning Shield: recorded level 8. Confirm acquisition and other requirements in Details.

In-game nameShield Choice
Modifier
Details for Lightning Shield or talented Water Shield

Macro text

#showtooltip
/cast [mod:shift] Water Shield; Lightning Shield
Full requirements, targeting and sources
  • HELPTotemic RecallDestroys own totems
  • HELPTotemic ProjectionGround reticle; manual placement

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Totemic Recall: recorded level 20; Totemic Projection: recorded level 22. Confirm acquisition and other requirements in Details.

In-game nameMove Totems
Modifier
Details for Move totems or explicitly recall them

Macro text

#showtooltip
/cast [mod:shift] Totemic Recall; Totemic Projection
Full requirements, targeting and sources
  • HELPDisease Cleansing TotemNearby party disease removal
  • HELPPoison Cleansing TotemNearby party poison removal

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Disease Cleansing Totem: recorded level 38; Poison Cleansing Totem: recorded level 22. Confirm acquisition and other requirements in Details.

In-game nameCleanse Totem
Modifier
Details for Poison or Disease Cleansing Totem: explicit choice

Macro text

#showtooltip
/cast [mod:shift] Disease Cleansing Totem; Poison Cleansing Totem
Full requirements, targeting and sources
  • HARMPurge

Cast Purge on a living enemy mouseover, then your living enemy target, while keeping your selected target.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Purge: recorded level 12. Confirm acquisition and other requirements in Details.

In-game namePurge
Mouseover
Details for Purge: remove magic from an enemy mouseover

Macro text

#showtooltip Purge
/cast [@mouseover,harm,nodead][harm,nodead] Purge
Full requirements, targeting and sources
  • HELPRiptide

Apply Riptide to a living friendly mouseover or target; hold Alt to choose yourself.

Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Riptide: recorded level 40 · talent: Riptide. Confirm acquisition and other requirements in Details.

In-game nameRiptide
ModifierMouseoverSelf Cast
Details for Riptide: explicit Restoration healing

Macro text

#showtooltip Riptide
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Riptide
Full requirements, targeting and sources
  • HELPFlametongue TotemNearby weapon support
  • HARMMagma TotemNearby area damage
  • HARMSearing TotemTotem chooses an enemy

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Flametongue Totem: recorded level 28; Magma Totem: recorded level 26; Searing Totem: recorded level 10. Confirm acquisition and other requirements in Details.

In-game nameFire Totem
Modifier
Details for Searing, Magma or Flametongue: deliberate fire choice

Macro text

#showtooltip
/cast [mod:ctrl] Flametongue Totem; [mod:shift] Magma Totem; Searing Totem
Full requirements, targeting and sources
  • HELPNature Resistance TotemNearby Nature resistance
  • HELPFrost Resistance TotemNearby Frost resistance
  • HELPFire Resistance TotemNearby Fire resistance

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Nature Resistance Totem: recorded level 30; Frost Resistance Totem: recorded level 24; Fire Resistance Totem: recorded level 28. Confirm acquisition and other requirements in Details.

In-game nameResist Totem
Modifier
Details for Select Fire, Frost or Nature Resistance Totem

Macro text

#showtooltip
/cast [mod:ctrl] Nature Resistance Totem; [mod:shift] Frost Resistance Totem; Fire Resistance Totem
Full requirements, targeting and sources
  • HELPStrength of Earth TotemNearby strength support
  • HELPStoneskin TotemNearby physical protection

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Strength of Earth Totem: recorded level 10; Stoneskin Totem: recorded level 4. Confirm acquisition and other requirements in Details.

In-game nameEarth Buff
Modifier
Details for Stoneskin or Strength of Earth: deliberate support

Macro text

#showtooltip
/cast [mod:shift] Strength of Earth Totem; Stoneskin Totem
Full requirements, targeting and sources
ShamanDamageResearched

Stormstrike on your target

  • HARMStormstrike

Attempt Stormstrike on your selected living enemy.

Enhancement · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Stormstrike: recorded level 40 · talent: Stormstrike. Confirm acquisition and other requirements in Details.

In-game nameStormstrike
No derived feature tags
Details for Stormstrike on your target

Macro text

#showtooltip Stormstrike
/cast [harm,nodead] Stormstrike
Full requirements, targeting and sources
  • HARMStoneclaw TotemTaunts nearby creatures
  • HARMEarthbind TotemSlows nearby enemies
  • HELPTremor TotemNearby party control removal

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Stoneclaw Totem: recorded level 8; Earthbind Totem: recorded level 6; Tremor Totem: recorded level 18. Confirm acquisition and other requirements in Details.

In-game nameEarth Control
Modifier
Details for Tremor, Earthbind or Stoneclaw: manual control choice

Macro text

#showtooltip
/cast [mod:ctrl] Stoneclaw Totem; [mod:shift] Earthbind Totem; Tremor Totem
Full requirements, targeting and sources
  • HELPWater Breathing

Apply Water Breathing to a living friendly mouseover or target; hold Alt to choose yourself.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Water Breathing: recorded level 22. Confirm acquisition and other requirements in Details.

In-game nameWater Breathing
ModifierMouseoverSelf Cast
Details for Water Breathing: reagent-aware friendly support

Macro text

#showtooltip Water Breathing
/cast [mod:alt,@player][@mouseover,help,nodead][help,nodead] Water Breathing
Full requirements, targeting and sources
  • HELPWater Walking
  • CANCELWater WalkingRemoves player aura only

Cast on a friendly mouseover or target; Alt chooses self. Shift removes only your own Water Walking buff.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Water Walking: recorded level 28. Water Walking removal: active self aura; no training gate. Confirm acquisition and other requirements in Details.

In-game nameWater Walking
ModifierMouseoverSelf Cast
Details for Water Walking: friendly cast or remove your own buff

Macro text

#showtooltip Water Walking
/cancelaura [mod:shift] Water Walking
/cast [nomod:shift,mod:alt,@player][nomod:shift,@mouseover,help,nodead][nomod:shift,help,nodead] Water Walking
Full requirements, targeting and sources
  • HELPGrace of Air TotemNearby agility support
  • HELPWindfury TotemNearby melee support

Choose one documented spell with the key or modifier; one press attempts only that selected action.

Elemental · Enhancement · Restoration · Target: 1.60.1-beta, 1.60.1.70009

Not yet tested in game

Grace of Air Totem: recorded level 42; Windfury Totem: recorded level 32. Confirm acquisition and other requirements in Details.

In-game nameAir Buff
Modifier
Details for Windfury or Grace of Air: select a group benefit

Macro text

#showtooltip
/cast [mod:shift] Grace of Air Totem; Windfury Totem
Full requirements, targeting and sources

Research state

Some ability details still need checking in game. This isn’t a complete, verified spellbook.

Classic Baseline
In Progress
Forever Delta
In Progress
Spell Ids
In Progress
Macro Design
In Progress
Beta Validation
Not Started
Release Ready
No

Choose your talent tree

These are recommendations across the full level range. Learn the spell and select its actual talent before using a key. Shared class abilities can work across trees.

Elemental

16 talent choices · 26 recommended keys

Talent abilities: Lava Burst (recorded level 40).

Browse Elemental keys

Enhancement

18 talent choices · 26 recommended keys

Talent abilities: Rage of the Farseer (recorded level 40), Stormstrike (recorded level 40).

Browse Enhancement keys

Restoration

16 talent choices · 30 recommended keys

Talent abilities: Mana Tide Totem (recorded level 40), Nature's Swiftness (recorded level 30), Riptide (recorded level 40), Water Shield (recorded level 20).

Browse Restoration keys

Source snapshot Shaman · build 1.60.1.70009. Passive talents change abilities; they are not cast commands. Legacy can supply earlier points, but early spell access still needs confirmation.

Choose dual-purpose keys for Shaman — spec guidance, consistent pairings and controls to keep separate.

To try a macro, open /macro in game, create a character macro and paste in its text.

Ability and talent audit · 106 reviewed entries

Here’s what we found for each ability and talent in the sources. Some work well as ordinary spellbook buttons; others still need research. These notes don’t replace in-game testing.

  • Ancestral SpiritMacro designed

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Astral RecallUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Use the normal learned travel action and choose the home destination with an innkeeper. No automatic travel or unnecessary cast wrapper.

  • Call of the AncestorsMacro designed

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Call of the ElementsMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Call of the SpiritsMacro designed

    Recorded from level 40. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Chain HealMacro designed

    Recorded from level 40. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Chain LightningMacro designed

    Recorded from level 32. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Cure DiseaseMacro designed

    Recorded from level 22. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Cure PoisonMacro designed

    Recorded from level 16. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Disease Cleansing TotemMacro designed

    Recorded from level 38. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Earth ShockMacro designed

    Recorded from level 4. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Earthbind TotemMacro designed

    Recorded from level 6. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Far SightMacro designed

    Recorded from level 26. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Fire NovaUse spellbook action

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    The spell requires your active Fire totem. Use its ordinary button after deliberately placing one; no automatic totem detection, GCD chaining, or retired Fire Nova Totem name.

  • Fire Resistance TotemMacro designed

    Recorded from level 28. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Flame ShockMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Flametongue TotemMacro designed

    Recorded from level 28. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Flametongue WeaponUse spellbook action

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Use the normal learned weapon imbue action. Equipment hand, replacement and confirmation behavior need client proof; no guessed item ID or slot-enchant automation. Inspect current main-hand/totem interactions before replacing an imbue.

  • Frost Resistance TotemMacro designed

    Recorded from level 24. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Frost ShockMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Frostbrand WeaponUse spellbook action

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Use the normal learned weapon imbue action. Equipment hand, replacement and confirmation behavior need client proof; no guessed item ID or slot-enchant automation. Inspect current main-hand/totem interactions before replacing an imbue.

  • Ghost WolfMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Grace of Air TotemMacro designed

    Recorded from level 42. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Grounding TotemMacro designed

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Healing Stream TotemMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Healing WaveMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Lava BurstMacro designed

    Recorded from level 40 · requires Lava Burst. Check that you’ve learned it in your spellbook.

    Elemental · tier 7 · 1 rank · needs Lightning Overload at rank 3.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Lesser Healing WaveMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Lightning BoltMacro designed

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Lightning ShieldMacro designed

    Recorded from level 8. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Magma TotemMacro designed

    Recorded from level 26. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Mana Spring TotemMacro designed

    Recorded from level 26. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Mana Tide TotemMacro designed

    Recorded from level 40 · requires Mana Tide Totem. Check that you’ve learned it in your spellbook.

    Restoration · tier 4 · 1 rank.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Nature Resistance TotemMacro designed

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Nature's SwiftnessMacro designed

    Recorded from level 30 · requires Nature's Swiftness. Check that you’ve learned it in your spellbook.

    Restoration · tier 5 · 1 rank.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Poison Cleansing TotemMacro designed

    Recorded from level 22. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • PurgeMacro designed

    Recorded from level 12. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Rage of the FarseerUse spellbook action

    Recorded from level 40 · requires Rage of the Farseer. Check that you’ve learned it in your spellbook.

    Enhancement · tier 7 · 1 rank · needs Mental Quickness at rank 2.

    Active Enhancement talent: use its standalone cooldown button deliberately. The current source grants attack speed, not spellcasting speed. A cast-only wrapper adds no value.

  • ReincarnationPassive

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Reincarnation is a passive self-resurrection capability in the source. It requires an Ankh and the death interaction; no /cast resurrection macro is inferred.

  • RiptideMacro designed

    Recorded from level 40 · requires Riptide. Check that you’ve learned it in your spellbook.

    Restoration · tier 7 · 1 rank · needs Healing Way at rank 3.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action. Hybrid follow-up: optional friendly-first healing/damage pair in the added IDs; fixed spell positions, explicit self modifier and selected hostile target. Research-supported, not client tested.

  • Rockbiter WeaponUse spellbook action

    Recorded from level 1. Check that you’ve learned it in your spellbook.

    Use the normal learned weapon imbue action. Equipment hand, replacement and confirmation behavior need client proof; no guessed item ID or slot-enchant automation. Rockbiter changes threat and interacts with Spirit Weapons; choose it deliberately.

  • Searing TotemMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Sentry TotemUse spellbook action

    Recorded from level 34. Check that you’ve learned it in your spellbook.

    Normal scouting action and manual buff interaction control its viewpoint. No camera automation or unsupported visibility toggle is inferred.

  • Stoneclaw TotemMacro designed

    Recorded from level 8. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Stoneskin TotemMacro designed

    Recorded from level 4. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • StormstrikeMacro designed

    Recorded from level 40 · requires Stormstrike. Check that you’ve learned it in your spellbook.

    Enhancement · tier 4 · 1 rank.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Strength of Earth TotemMacro designed

    Recorded from level 10. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Totemic ProjectionMacro designed

    Recorded from level 22. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Totemic RecallMacro designed

    Recorded from level 20. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Tremor TotemMacro designed

    Recorded from level 18. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Water BreathingMacro designed

    Recorded from level 22. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Water ShieldMacro designed

    Recorded from level 20 · requires Water Shield. Check that you’ve learned it in your spellbook.

    Restoration · tier 3 · 1 rank.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Water WalkingMacro designed

    Recorded from level 28. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Windfury TotemMacro designed

    Recorded from level 32. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • Windfury WeaponUse spellbook action

    Recorded from level 30. Check that you’ve learned it in your spellbook.

    Use the normal learned weapon imbue action. Equipment hand, replacement and confirmation behavior need client proof; no guessed item ID or slot-enchant automation. Inspect current main-hand/totem interactions before replacing an imbue.

  • Windwall TotemMacro designed

    Recorded from level 36. Check that you’ve learned it in your spellbook.

    Explicit target, interrupt, modifier, aura cancellation, channel guard or totem selection in the listed canonical macros; player decides every action.

  • ConvectionPassive

    Elemental · tier 1 · 5 ranks.

    Elemental tier 1, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • ConcussionPassive

    Elemental · tier 1 · 5 ranks.

    Elemental tier 1, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Elemental WardingPassive

    Elemental · tier 2 · 3 ranks.

    Elemental tier 2, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • ReverberationPassive

    Elemental · tier 2 · 5 ranks.

    Elemental tier 2, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Call of FlamePassive

    Elemental · tier 2 · 3 ranks.

    Elemental tier 2, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Elemental DevastationPassive

    Elemental · tier 2 · 3 ranks.

    Elemental tier 2, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Elemental FocusPassive

    Elemental · tier 3 · 1 rank.

    Elemental tier 3, up to 1 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Elemental AlacrityPassive

    Elemental · tier 3 · 3 ranks.

    Elemental tier 3, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Improved Fire NovaPassive

    Elemental · tier 4 · 2 ranks.

    Elemental tier 4, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Eye of the StormPassive

    Elemental · tier 4 · 3 ranks.

    Elemental tier 4, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Call of ThunderPassive

    Elemental · tier 4 · 1 rank · needs Elemental Alacrity at rank 3.

    Elemental tier 4, up to 1 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Elemental ReachPassive

    Elemental · tier 5 · 2 ranks.

    Elemental tier 5, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Lightning OverloadPassive

    Elemental · tier 5 · 3 ranks.

    Elemental tier 5, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • EarthboundPassive

    Elemental · tier 5 · 1 rank.

    Elemental tier 5, up to 1 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Elemental FuryPassive

    Elemental · tier 6 · 5 ranks · needs Call of Thunder at rank 1.

    Elemental tier 6, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Earth's GraspPassive

    Enhancement · tier 1 · 2 ranks.

    Enhancement tier 1, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Thundering StrikesPassive

    Enhancement · tier 1 · 5 ranks.

    Enhancement tier 1, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Ancestral KnowledgePassive

    Enhancement · tier 1 · 5 ranks.

    Enhancement tier 1, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Guardian TotemsPassive

    Enhancement · tier 2 · 2 ranks.

    Enhancement tier 2, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Mental DexterityPassive

    Enhancement · tier 2 · 3 ranks.

    Enhancement tier 2, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Improved Ghost WolfPassive

    Enhancement · tier 2 · 2 ranks.

    Enhancement tier 2, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Improved Lightning ShieldPassive

    Enhancement · tier 2 · 3 ranks.

    Enhancement tier 2, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Elemental WeaponsPassive

    Enhancement · tier 3 · 3 ranks.

    Enhancement tier 3, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Shamanistic FocusPassive

    Enhancement · tier 3 · 1 rank.

    Enhancement tier 3, up to 1 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • AnticipationPassive

    Enhancement · tier 3 · 3 ranks.

    Enhancement tier 3, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • ToughnessPassive

    Enhancement · tier 4 · 5 ranks.

    Enhancement tier 4, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • FlurryPassive

    Enhancement · tier 4 · 5 ranks · needs Mental Dexterity at rank 3.

    Enhancement tier 4, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Spirit WeaponsPassive

    Enhancement · tier 5 · 1 rank.

    Enhancement tier 5, up to 1 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Mental QuicknessPassive

    Enhancement · tier 5 · 2 ranks.

    Enhancement tier 5, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Improved StormstrikePassive

    Enhancement · tier 5 · 2 ranks · needs Stormstrike at rank 1.

    Enhancement tier 5, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Maelstrom WeaponPassive

    Enhancement · tier 6 · 5 ranks.

    Enhancement tier 6, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Improved Healing WavePassive

    Restoration · tier 1 · 5 ranks.

    Restoration tier 1, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Totemic FocusPassive

    Restoration · tier 1 · 5 ranks.

    Restoration tier 1, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • MindfulnessPassive

    Restoration · tier 2 · 3 ranks.

    Restoration tier 2, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Natural GracePassive

    Restoration · tier 2 · 3 ranks.

    Restoration tier 2, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Tidal FocusPassive

    Restoration · tier 2 · 5 ranks.

    Restoration tier 2, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Improved ReincarnationPassive

    Restoration · tier 2 · 2 ranks.

    Restoration tier 2, up to 2 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Ancestral HealingPassive

    Restoration · tier 3 · 3 ranks.

    Restoration tier 3, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Healing FocusPassive

    Restoration · tier 3 · 3 ranks.

    Restoration tier 3, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Tidal MasteryPassive

    Restoration · tier 4 · 5 ranks.

    Restoration tier 4, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Restorative TotemsPassive

    Restoration · tier 4 · 5 ranks.

    Restoration tier 4, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • Healing WayPassive

    Restoration · tier 5 · 3 ranks.

    Restoration tier 5, up to 3 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • PurificationPassive

    Restoration · tier 6 · 5 ranks.

    Restoration tier 6, up to 5 ranks. Passive talent changes spell behavior; actual valid allocation is required. Never cast or detect this talent as an automated action.

  • AttackNeeds more evidence

    General Attack entry has no sourced spell ID or complete acquisition/equipment metadata. The current Stormstrike macro attempts only the learned ability, without a separate attack-start command or guessed Attack spell. Native attack behavior remains a client-test question.

  • Armor ProficiencyPassive

    General passive entry; no separate cast macro.

  • BlockPassive

    General passive entry; no separate cast macro.

  • DodgePassive

    General passive entry; no separate cast macro.

  • LanguagesPassive

    General passive entry; no separate cast macro.

  • Fire Nova TotemNeeds more evidence

    Source lists this retired name. Current Fire Nova operates around an active Fire totem; do not publish an obsolete cast.

  • Tranquil Air TotemNeeds more evidence

    September 24 notes mention the buff, but the refreshed spellbook inventory has no current name/ID/level entry. Do not infer a cast or icon until acquisition and identifier are sourced.

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