Water Walking: friendly cast or remove your own buff
Cast on a friendly mouseover or target; Alt chooses self. Shift removes only your own Water Walking buff.
This macro is based on research and still needs testing in game. Check the requirements and known limits before trying it.
Exact macro text
Water Walking
HELPWater Walking
CANCELWater WalkingRemoves player aura only
#showtooltip Water Walking
/cancelaura [mod:shift] Water Walking
/cast [nomod:shift,mod:alt,@player][nomod:shift,@mouseover,help,nodead][nomod:shift,help,nodead] Water Walking175 UTF-8 bytes · 175 characters · Version 1.0.0
Water Walking: recorded level 28. Water Walking removal: active self aura; no training gate. Confirm acquisition and other requirements in Details.
How this fits a Shaman key layout — compare shared keys and dedicated controls before choosing your pack.
Build and validation
- Status
- Researched
- Target builds
- 1.60.1-beta, 1.60.1.70009
- Tested builds
- No recorded client test
- Class / profile
- Shaman / Utility
- Specializations
- Elemental, Enhancement, Restoration
Targeting and features
Shift: remove own Water Walking; no cast → Otherwise Alt: self → Otherwise living friendly mouseover → Otherwise living friendly target
ModifierMouseoverSelf Cast
Requirements
- Cast branch only: Learned Water Walking; the source records its first rank at level 28. Each higher rank must be learned separately.
- Cast branch only: Water Walking: Reagents: Fish Oil.
- Cancel branch: the named aura must currently be on your character; no learned spell, talent or reagent is required to remove it.
Known limitations
- Research-supported design for beta 1.60.1.70009; no recorded in-client macro tests. English spell names require localization on other clients.
- The first matching target branch wins; an out-of-range, line-of-sight, immune or otherwise invalid recipient does not fall through to another target.
- Modifier keybindings can intercept the combination. Spell selection is manual; an unlearned or unavailable modifier action does not fall back to the default spell.
- Damage can remove Water Walking. Removing it may cause you to fall into water; it never removes another player's aura.
- Cast branch consumes Fish Oil; cancellation consumes none and does not require the spell to be learned.
Notes
- Spell IDs identify the sourced first-rank reference; unranked names request the learned rank selected by the client. A spellbook tab is not a specialization lock.
- Talent and level records are provisional beta extraction, not proof of spell acquisition.
- Spell and talent data attribution: Chris Baldwin / Talents Forever, CC BY 4.0. Icon artwork remains Blizzard property; research does not imply affiliation.
Abilities
- Water Walking
Spell IDs
- 546
Modifiers
- Shift: remove own buff
- Alt without Shift: self cast
Sources
- Talents Forever — all class spellbooks, talent trees and icon mappingsTalents Forever / Chris Baldwin · 1.60.1.70009; export generated 2026-09-26
- Macros: Essential InformationAdreaver / Blizzard community forums · General WoW secure macro syntax; Forever compatibility untested
